you, reflected

Task: Design a mobile app for the health & wellness space

Roles: UX Research, UX Design, UI Design, User Testing

Tool: Figma, Google Forms

understanding the problem

mental health and app market research

1

Users drop mental health and wellness apps when they feel too task-like.

Source: Torous, J., Wisniewski, H., Liu, G., & Keshavan, M. (2018). "Mental health mobile phone app usage, concerns, and benefits."

problem statement

People who want to care for their emotional well-being often lack a space to reflect on their experiences through the lens of their personal values. Existing wellness apps emphasize improvement and correction, which can make users feel like something is wrong with them—preventing the development of self-awareness and genuine self-compassion.

hypothesis statement

If people know their core values and can use them as a framework for reflecting on their experiences, they can increase self-awareness, build lasting self-compassion, and improve emotional well-being.

understanding the people

user research was incredibly important and required vulnerability from participants—helping them feel safe was key

quantitative research
12-question survey, 42 participants

More than 50% consider their emotions daily

More than 50% have a harsh inner voice

More than 40% tend toward self-criticism

qualitative research
3 remote interviews (1-hour ea., recorded)

Cara, 36

“I find self-reflection helpful but if it gets too negative or heavy, I shut down.”

Juliet, 31

"I’ve done therapy but I still have a voice in my head that says I’m not enough."

Simone, 33

“I’ve tried journaling but when it feels like homework, I don’t stick with it.

user personas
3 personas (2 primary, one outlier)

structuring the experience

thinking about how people would achieve their goals with the app was an iterative and vital process

task- and user flows

3 user flows, 5+ task flows

site map

early iteration

card sort study

6 completed

journey mapping

3 journey maps

designing the solution

3 samples from the initial core feature design, from sketching to high-fidelity

define values

search values

animation: text input / predictive drop down

select values

animation: state change / vertical scroll

read quotes

visit profile

read quotes

animation: vertical swipe

love, like, dislike

animation: state change

navigate app, add reflection

animation: state change, overlay

view reflections

navigate between tabs

animation: state change

filter reflections by value

animation: state change, horizontal scroll

view/edit past reflections

animation: vertical scroll

creating a design system

created for emotional resonance for users and easy dev implementation

evaluating the initial designs

usability testing, rainbow spreadsheet, empathy mapping

objective

Evaluate whether users can easily use the core features and if the experience feels intriguing and emotionally supportive.

key questions

  1. Is defining values easy and insightful?

  2. Is adding reflections seamless and fun?

  3. Is navigating the reflection map intuitive?

  4. Is the experience emotionally supportive?

iterating on the design

taking feedback from usability testing, I made significant changes to the designs

define values

reduced uncertainty with progress bar

improved clarity with microcopy

increased accessibility with new background color

lightened cognitive load with one task per screen

read quotes

added emotional resonance with starry sky design

reduced complexity with simple, optional interactions

view reflections

boosted usability with search option

added value with more content at a glance

supported navigability with clearer icons

“Authenticity is the daily practice of letting go of who we think we’re supposed to be and embracing who we are.”

Brené Brown

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